Monday, May 25, 2015

Renown

Ten-Tribes

The Ten-Tribes are a loosely affiliated, racially diverse band of settlements which inhabit the Cleft Plateau. Earn Renown by completing quests for individual NPCs, or when you're ready, participate in one of the dangerous Long Hunts beneath the plateau. Word of deeds and exploits spreads between the ten communities via traders, hunters, travelers and explorers on a consistent basis, so you can be sure your Renown will apply in each of the locales within days. Or your notoriety...

Motto: "May the Gods protect you, and the Ten guide you."

Beliefs: The limitations of the Ten-Tribes are only what each man and woman fear to bring to the table. Honor your ancestors, honor the Gods, and have your brothers' and sisters' backs on the Hunt, as they shall have yours. This Land shall yield to the worthy.

1 Brush-Dog: Receive a 10% discount when bartering in one Cleft Plateau community of your choice (note this on your character sheet).
3 Ten-Ward: Receive a 10% discount when bartering in any Cleft Plateau community.
10 Ten-Keeper: Stay within any of the Cleft Plateau communities free of charge and obligation, by the grace of its chieftain and elders. Should the leader of a Long Hunt fall, you would be asked to take his or her position.
25 Fire-Carrier: Attract 1 follower of 1st level. Receive a 25% discount when bartering in any Cleft Plateau community. You have the ear of all Cleft Plateau chieftains and elders in times of duress. You can call and lead a Long Hunt.
50 God-Spear: Attract 1d4+1 followers of 1st-3rd level. Receive a 33% discount when bartering in any Cleft Plateau community. Should there be a vacant leadership position in one of the Ten-Tribes villages, you would be asked to take up the mantle.

Goals: The goals of most inhabitants of the Ten-Tribes are the same as their beliefs. Prosper and protect one another as family, and carve out a Savage Land that you may thrive.

Typical Quests: Escort people or goods from one community to the next. Drive away dangerous predators and those wicked humanoid clans competing with the Ten-Tribes for game and other resources. Participate in the Long Hunt for restorative herbs and other scarce necessities beyond the Plateau.

Wasp Riders

This Renown functions specifically with the citizens and Wasp Riders of The Nest, and will stack with any benefits accrued through Ten-Tribes Renown.

Motto: "Gather, children of the mushrooms, beneath our silent and vigilant wings."

Beliefs: A small, isolated and oft alienated community even with the context of the Ten-Tribes, The Nest fiercely protects and offers refuge to all gnomekind on the Plateau. While others are welcome and often employed in the village, the gnomes' trust is hard-earned. Earn it, and they will honor you loyally with whatever services they can provide.

1 Nestling: Receive a complimentary honey pot or candle fixture from the Grand Waxworks.
3 Waxbrother or Waxsister: Receive an additional 10% discount when shopping at the Grand Waxworks (your Ten-Tribes Renown bonus also applies).

10 Third Wasp: Claim a vacant Mushroom living space at the Cluster, usually good for 4-6 Small sized characters or 2-3 Medium sized.
25 Second Wasp: You are given an honorary war wasp mount and a seat on all Wasp Rider community decisions and scouting missions.
50 First Wasp: The current Chief of The Nest cedes his governance to you, and you gain all the benefits of the Wasp Riders' militia and the treetop manor in which the Chief resides.

Goals: The goals of the Wasp Riders are to scout and protect the citizens of the Nest at all costs, even if it involves migration away from The Nest itself.

Typical Quests: Unless a character is actually joining the Wasp Riders for a patrol, the usual tasks that can gain Renown are to protect the Nest in their absence, or gather rare reagents or items for locals like the Waxmeister or the Seer.

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