Friday, December 9, 2016

18th Fire (12/9/16)

Hathun, First-Week, Sixth-day, the Now-Year

The battle at the Grand Mask's enclave intensifies within the gates, and without. The ogre mage unleashes an onslaught against the heroes outside, manage to take down several. Nexa flees in fear from the battle, but is replaced by Yor who comes upon the sight. Meanwhile, Kaarl and Captain Taias find themselves cornered within, holding out bravely against the odd giants that assault them. Despite the assistance of Vancal the Wage, they are unable to press the fight much longer, and Kaarl is then devoured by one of the ravenous brutes.

After dealing with the half-orc brothers outside, the ogre mage follows SlakeThirst inside the walls, goaded into a magical duel after nearly being slain itself. After going invisible, the mage manages to knock the dragonborn out of the sky, but not killing him. Yor bleeds out to death after he valiantly tries to turn the tide of battle, and then Vancal the Wage is also slain shortly afterward. Captain Taias and Barnowl manage to finish off the ogres and one of the giants, but by the end of the fight, almost all of our heroes are either out cold, dead or clinging desperately to remain conscious.

Suddenly, Nimmi Fingers and his two thugs Gundo and Maun arrive through the gates, and seeing this, the ogre mage unleashes some harsh curses and then disappears once more, not to return! The thugs quickly dispatch the remaining giant opposition, and Nimmi appears concerned for our fallen PCs, stopping to bandage whoever might need it. After that, the roguish old man and his henchmen decide to case the Grand Mask's Lodge, Nimmi deciding to serve as a 'temporary regent' for the village, until Taias Bloodbath quickly corrects him.

Hathun, First-Week, Seventh-day, the Now-Year

The next day, the surviving heroes have healed up as much as possible and the paranoid Nexa returns with a full arsenal. A human cleric is called in to help the wounded, and then Barnowl and others help give rites to and burn the bodies of the dead Spent Men and Kaarl. They go through what belongings they can find from the giants, turning up some curious items, and then are given free reign by Taias to use the Enclave as a temporary headquarters while he tries to get the Tribe under control. The PCs discuss their next move, and decide to set back out to track the missing Wasp Riders in case there are other ogres and giants keeping them captive...

PCs: Barnowl, Borracho, Cynjak, Kaarl, SlakeThirst, Un'krug, Yor, Yukkbutt
XP Rewarded: 2350
Inspiration rewarded: 1 (to anyone who had used his)
Renown: Spent Men 2 pts, Ten-Tribes 2 pts.

Friday, November 4, 2016

17th Fire (11/4/16)

Hathun, First-Week, Sixth-day, the Now-Year

Yukkbutt examines the head that flew over the conclave wall and struck the girl who was spying on him. He hears sounds of struggle from beyond the gatehouse just to the north, and decides to seek out his companions. He grabs Nexa, Borracho and Barnowl at Pilaf's Tavern, but not before terrifying everyone that he had decapitated the Grand Mask. Pilaf fetches Vancal the Wage and Cynjak, the latter of whom sounds a war horn. Meanwhile, a severely wounded Spent Man mercenary lumbers out from the gatehouse and claims the Grand Mask and his staff have been ambushed and murdered. Once SlakeThirst, Kaarl and Un'Krug are rounded up they decide to siege the place and see what's going on.


In squirrel form, Kaarl discovers that giants have indeed assaulted the conclave somehow, a variety including ogres, the strange giants they had fought earlier that day, and an obese giant with loads of drooping flesh. Barnowl, Vancal and a mercenary scale the wall, while the rest of the PCs do a direct attack on the gatehouse, using melee weapons and spells to blow open the timbers, and then met by a pair of ogres. The battle gets intense as an ogre begins to follow Kaarl around the rooftops and down onto the ground, after the druid has called forth pterodactyls who assist the one remaining soldier within...Taias Bloodbath. The PCs eventually manage to take down the flabby giant and several ogres, but not without a number of them getting knocked out at several points...

And then, an ogre mage appears from nothingness and breathes a cone of cold upon half the party outside the gates! They manage to make the creature go back into hiding, but now, pressed on two fronts, the fatal battle continues...



PCs: Barnowl, Borracho, Cynjak, Kaarl, Nexa, SlakeThirst, Un'krug, Yukkbutt
XP Rewarded: 1100

Inspiration rewarded:
Renown:--

Friday, October 7, 2016

16th Fire (10/7/16)

Hathun, First-Week, Fourth-day, the Now-Year

The heroes absent from the battle at the Nest come to the surface of the Wasp Rider's Nest to find that their allies are severely wounded, and that Slagmoor has been lost. Little by little, the gnomes also emerge. Several characters scouts out to ensure that there are no other waves of goblins waiting in the wings, while Cynjak and some villagers set out to find tinder with which to burn the dwarf's body. Others stack and dispose of the goblin corpses outside of the village, and then Slagmoor is given a eulogy, during which gnome children leave him offerings, baubles that they had originally brought to the cave with them for safe keeping. The hunter Klovak also notes that some of the serial killing monster's tracks are leaving the village again, to the Northeast, possibly towards Briar's Edge. Whatever it is must have snuck out during the battle...

The PCs and villagers go to sleep restlessly, remaining in and around the cave in case there are further attacks, several of the Waxworks employees and Yor keep watch.

Hathun, First-Week, Fifth-day, the Now-Year

The next morning, villagers start to trickle back to their residences and places of business, including the seer Gnoreen, who is escorted by Nahar, her new manservant. The PCs meet to determine their next course of action after discussing many leads, and ultimately decide that the missing Wasp Riders could be the most pressing issue. They ignore the colossal toad sitting in Flumi's Fishery for now, and leave Klovak and Nahar behind to protect the gnomes while they travel to the southwest, where Waxmeister Sprue mentioned that the Stinkstalker Goblins (who they just fought) are rumored to keep their lair. After several hours' travel, they find a crushed Wasp Rider and its mount, with a severed head and massive blunt damage. They find some large humanoid tracks headed eastward, and track them until nighttime, at which point they set up camp west of the Whipwater. Something is stolen away at night, but nobody notices...

Hathun, First-Week, Sixth-day, the Now-Year

The PCs come across to more crushed bodies near the Whipwater, these having been severed in the midsection while sleeping by the traumatic force of their own canoe being brought down upon them by something quite strong. They cross the Whipwater, still following tracks, and find two seemingly abandoned heaps of animal skins and carcasses, or perhaps two tents, nearby...as they approach, Borracho realizes that these are not tents, but creatures, a pair of odd, mutated giants who stand up to attack them. The battle is relatively short but brutal, the mass damage and stunning abilities harry the PCs, but in the end they deal out too much damage for the brutes to withstand. After killing them, they rummage their belongings and find the carcass of a golden goat, and a fine looking sickle.


They follow the tracks to the river surrounding the Court-of-Crows, where they suddenly disappear. They can't find any evidence of them beneath the water or on the other bank, so they head into the Court to warn people. They meet up with Vancal, who tells them to warn the local watchmen and inform the fishermen of their dead, and several of the PCs also choose to go to Pilaf's Tavern. There, Borracho performs for his meal, while Yor trades a short sword so he, Nexa and Barnowl can eat. Many folks don't seem happy that Barnowl has returned, including Vancal. Kaarl, SlakeThirst and Un'Krug search around the Court but find no evidence of the other giants that they were following across the plain. Borracho tries to mess with Maun, but the spell he uses doesn't affect the shady thug.

Yukkbutt goes to lie down in a nearby field in the corner of the village, and is soon joined by a curious little girl. They hear a loud, violent scream from the compound to the north, and then a head comes flying over the gate, landing at the feet of the girl...


It's the severed head of the Grand Mask!


PCs: Barnowl, Borracho, Cynjak, Kaarl, Nexa, SlakeThirst, Un'krug, Yor, Yukkbutt
XP Rewarded: 1400

Inspiration rewarded:
Renown:--

Friday, September 16, 2016

15th Fire (9/16/16)

Hathun, First-Week, Fourth-day, the Now-Year

Save for Flumi, Barnowl, and the colossal frog-thing, all villagers of the Nest have been rallied into the Wasp Rider's Roost caverns, where they are presumed to have the best defense about whatever strange force might be compromising the settlement. Waxmeister Sprue beseeches the PCs to send some deeper into the Roost to make sure it's free of harmful wasplings or other threats to the gnomes, so Un'Krug, Slakethirst, Nahar, Klovak and Borracho head down to clear out any problems. Cynjak summons a spirit that turns into a mangy dire wolf steed. The rest of the party decides to go check on Tanziver's tree to make sure there aren't any stragglers there. Slagmoor and Kaarl ascend the tree and find that a maid and cook are still there, who are then convinced to flee. The cook offers all the food he has prepared in the kitchen. They descend the tree and are harried off to safety.


While in the gnome leader's tree, Kaarl spied a figure on top of one of the mushrooms further north in the village, so the party goes to investigate. En route, they uncover an entire stealth force of goblin archers, witches, brutes, trained raptors and a warchief riding a weird looking triceratops. All the goblins wear strange wooden faceplates over their noses, but are well armored and well trained. The archers fire poisoned arrows that can slow their targets, while the three witches fire off all manner of troublesome spells. However, their challenge is met with some craft conjuring of beasts as Kaarl sets a cloud of pteranodons to harass the archers, and an allosaurus to take the brunt of deadly blows from the warchief and his mount. A little deeper into the battle, Lord Barnowl appears from behind, helping take out an archer on a mushroom before he proceeds into the melee fray.




Numerous PCs are brought down and revived, but midway through the battle Prince Slagmoor is laid out for good when he bleeds out onto the Verdant after a brief bout of unconsciousness... With renewed fury, and just a hint of luck, the PCs manage to slay the enemy forces down to the last goblin, and then rummage through their bodies to take off their equipment. Now they prepare to sweep the area and discover just what this entire attack might have been about...



PCs: Barnowl, Cynjak, Kaarl, Nexa, Slagmoor, Yor, Yukkbutt
XP rewarded: 2000
Inspiration rewarded: 1 (all PCs)
Renown: +1 Ten-Tribes

Friday, August 19, 2016

14th Fire (8/19/2016)

Hathun, First-Week, Third-day, the Now-Year

After the battle against the unusual bounty hunter, the PCs are rejoined by Yor and Slagmoor who were off hunting. They go over the items that they've looted from the hunter's corpse, and then decide to proceed onwards to The Nest as quickly as possible, resting on the way to heal wounds.

Hathun, First-Week, Fourth-day, the Now-Year



The PCs arrive at the outskirts of The Nest, and find a strange, small village of overgrown mushrooms and a few trees surrounding small bodies of water. They meet a strange, skipping, possibly insane young gnome and reaffirm that the male Wasp Riders and the village chief Tanziver are still gone and missing. She says she hasn't seen any strange creatures or characters arriving lately, but sends them off to the droopy Barnowl, a human guard who was hired on to watch over the village in the wake of the Wasps' departure. Yor recognizing Barnowl as a narcoleptic mercenary who was kicked out of the Spent Men. The party divides into a few smaller groups to explore the village, inquiring with the locals, most of which turn out to be quite strange.

They discover a giant frog is taking up the local fishery, and the place's proprietor Flumi beseeches them for help. Borracho unsuccessfully attempts to cast spells on both the frog and fisherman, but Un'Krug manages to speak with the frog, who claims it is simply here to eat everything and will eventually get around to them. The local wisewoman Gnoreen is visited, and she seems to be having strange visions. Yukkbutt scopes out the Wasp Riders' cave, but it does appear empty. Kaarl and SlakeThirst find evidence that some creature dragged a body into one of the ponds, and the entire group dregs it out to find a severed dwarf leg. The PCs surmise that Gnoreen's maid Bellende might know something, but when they arrive she's gone, and they find a face that's been removed!



Gnoreen tells the group that the maid went off to the Waxworks for some supplies, so they head their and meet up with the eclectic Waxmeister Sprue. Yor convinces Sprue to loan him some bees, which might be useful at stinging and driving off the colossal frog from the pond nearby. Kaarl and Slakethirst find goblin tracks hidden under leaves near the village, and the dwarves in the party think they hear some drumming in the near distance. A frightened young gnome rushes into the village, also thinking he heard the drums. Worried about a possible raid while the Wasp Riders' away, the PCs convince almost all the locals to all gather up at the Waxworks, and then they move them over to the Wasp Riders' cavern, which they think is the most defendable structure. Once they tell Barnowl, he stalks off alone to deal with the potential threat! The PCs await the next move of their hidden enemy.



PCs: Borracho, Cynjak, Kaarl, Nexa, Slagmoor, Slakethirst, Un'Krug, Yor, Yukkbutt
XP rewarded: 900
Inspiration rewarded: Nexa, Slagmoor
Renown: --

NPCs


Bellende (dwarf female): A fair-faced, pretty young dwarf, her hair is formed into perfect curls and ringlets adorned with golden tassles of corn and horse-hair. She is pleasantly plump, with humble but well-crafted brown robes that show that she takes her profession seriously.

Flumi (gnome male): A decrepit, squat figure, this male gnome wears a stuffed bass as a centerpiece on his straw hat, and his shock white, closely trimmed beard is full of fish hooks adorned with tassles and colored beads. He wears several sashes of bone knives and other sharp implements and leans on a stick that he can fold out into a fishing rod.


Gnoreen (gnome female): Haggard, elderly and bedridden, this creature is a whale of a withered old gnome who also seems to be blind in her left eye. Her long, greasy gray hair is patchy, and she has large hairs hanging between her eyebrows down her nose; and an unsightly mole on her cheek, which is tied off in a ribbon. She stares at you as if she knows every secret you might harbor.


Lord Barnowl (human male): A tall, stoic man with drooping eyes, his elaborate, thick moustaches and beard hang down to his waist, and he wears a bone helmet with horns jutting out. His demeanor goes beyond calm to sluggish, to the point where he doesn’t seem capable of wielding the scythe he has strapped to his back, or the handaxe at his belt. He seems to yawn when addressing you.


Skippitee (gnome female): A jovial young gnome with clumps of warts and freckles over her weather beaten face, she wears a mushroom cap over a straw hat and strawberry hair. She’s also got a pair of dirty overalls made from a leathery hide, into which she stuffs all manner of flowers, bugs and mushrooms. She seems to a lot of spring in her step and not a care in the world.


Waxmeister Sprue (gnome male): Bedecked in a cloak of honeycombs and a drooping hat with a smoking candle, this middled aged gnome cuts a strange figure. His sharp eyebrows have multiple tiers to them and his nose hairs have been waxed into a loop on his septum. He leans on a sturdy staff with a mushroom cap and several dangling lanterns with lit, gently smoking candles.